The workflow follows through to the final render in Arnold and shows how to create an interactive groom for your portfolio. Bruno also details how to paint maps using ZBrush as an added bonus. He shares the entire process for creating all the guides and layers for the full groom and demonstrates the modifiers required for each layer before walking through his light rig and shaders. With the foundations covered, Bruno covers the importance of separating the groom into layers to gain complete control over the groom. Bruno reveals all the important tools needed to create curves and modifiers and discusses how to create clumps, cuts, noise, and curls. This 2.5-hour workshop details Bruno’s process for crafting believable hair and fur, starting with a simple sphere to demonstrate XGen's fundamental tools and principles. Discover how to create creature fur from scratch in Maya using XGen and Arnold with Creature FX Artist Bruno Tornisielo.
0 Comments
Leave a Reply. |